Most search actions research video games, i.e. Games, in which the player has to move quickly, needs more information at the same time, remembering the large amount of information and making decisions in a fraction of a second. These tests usually work in two ways: questionnaires or experimental studies.
Most studies have shown that players perform better than any of the tests
People who regularly participated in the study of correlations were compared with people who do not play games with certain perceptual and cognitive tests, but have similar features in other aspects. Most studies have shown that players perform better than any of the tests.
This suggests that video games are the cause of better performance, but this does not prove because it is possible that people who have opted for video games have previously had better detection and cognitive abilities. The best proof is that video games develop these skills derived from attempts to come, which initially none of the participants was a player, and then I asked some of them, because of the experience they play a special daily video games for a few hours to several days.
In these experiments, it was generally found that those who play video games develop into some basic perceptual and cognitive skills, whereas members of the control group do not. The following are some observations from some of these experiments in the abstracts Eichenbaum et al. References to observations are in each case original research.
Other adults with the same disorders also had other activities, such as knitting, television
Better visual perception
Better contrast visual perception and fifty hours of video games (distributed over ten to twelve weeks) improved contrast detection (in gray hues honors) sensitivity to the control group members. Effective treatment of amblyopia. Amblyopia is an early childhood disorder in which one eye practically does not fulfill its function.
Li and his colleagues conducted experiments in which adults who were diagnosed with the disorder had video games using only stormy eyes (their working eyes were blocked). Other adults with the same disorders also had other activities, such as knitting, television.
Measurements have shown that players have evolved a lot – often reaching a normal or near-normal level – while those who did other activities have not progressed. A group of video players, many agree 20/20 as or even better rated than previously lazy eyes and visual attention, as well as a stereo vision (the ability to get involved to be able to see the depth based on information obtained from the two front) has grown to a normal level.
Treatment of dyslexia Dislexia, at least in some cases, seems to be a problem of visual attention
Improvement of attention and vigilance. It was found that those who played video games did better on these tests, where the task was to quickly find a goal in a field full of confusing factors. This test is considered a good predictor of driving ability. Improving the ability to recognize objects moving in a field filled with factors that interfere with Action Games has improved the ability of children and adults to track many moving objects that are visually identical to other objects moving in the same field of view.
Decreasing the players operating in the Impulse Action mode was better placed on those tests that did not react to the situation in which the most stimulating reactions were desired, but the stimulator did not respond. Treatment of dyslexia Dislexia, at least in some cases, seems to be a problem of visual attention.
Studies have shown that 12 hours of video games have improved the results of children with dyslexia in reading and soundtracks. The improvement was at least as good or better as the improvement achieved thanks to the specially designed training program for dyslexia.